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Hero rogue

Rogue

All but the foolish quake in fear before the Rogue. This fierce, trained fighter slashes enemies with lightning-fast accuracy. Lethal poisons and other deadly toxins are his closest allies. His attacks will leave monsters and foes paralyzed, primed to be eliminated once and for all.



Specialization


Explosive

Duelist Edit

He has made swift killing his specialty, mastering explosive and critical assaults for maximum 

efficiency. Constantly on the move, he inflicts brutal punishment on his enemies with his merciless, dynamic attacks.

Party Strength: Burst Melee Damage

View Skills List
Recomended builds
Type Talents Comments
PVP Duelist PVP Talent Build
Special PVP Special Duelist PVP Talent Build
Skills
Icon Skill name Type Description Requirement
1 Gale Blade
Gale Blade Active Damage equal to 88% of the damage with every attack is an attack by the 3 

Range: 4 m  Cooldown: 10 S.

Level 10/12
2 Combat mastery
Combat Mastery Passive Add the Cri. Rate 10% and increases attack power by 30% of the Cri. Rate Total 

Range: 0 m 
Cooldown: 0 S.

Level 10/12
3 Crushing Bomb
Crushing Bomb Active Damage equal to 145% of the damage to the target.To use this skill is required to use this skill to use immediately after Deep Slash skill that are using aborted

Range: 2 m 
Cooldown: 5 S.

Level 10/12
4 Blade Attacking
Blade Attacking Active Damage equal to 111% of the damage to the target every time they attack, an attack to 2 times the Gale blade is knocked down to the next. Immediately after the cancellation of the skill being used 

Range: 4 m 
Cooldown: 10 S.

Level 14/16
5 Mortal Hit
Mortal Hit Passive Critical Hit enemies with every attack has a 33% chance to deal damage equal to 80% of Attack 

Range: 0m

Cooldown: 0 S.

Level 14/16
6 Bomb of Desperation
Bomb of Desperation Active 267% of attack damage to the target if the Critical Crushing Bomb attacks will be used when using this skill will cancel the skill being used 

Range: 4 m 
Cooldown: 0 S.

Level 14/16
7 Pounce
Pounce Passive Slash Attack will increase if the refresh rate Vigor 100% for 5 seconds 

Range: 0 m 
Cooldown: 0 S.

Level 18/21
8 Slash Shadow
Slash Shadow Active 6 people simultaneously can attack enemies at once, instead of reducing damage by 50% and increase the use of Vigor more 20% when using the skill again to cancel the skill 

Range: 3 m 
Cooldown: 1 S.

Level 18/21
9 Dancing Blade
Dancing Blade Passive When used to make Slash Attack Attack speed increased by 8% for 5 seconds 

Range: 0 m 
Cooldown: 0 S.

Level 18/21
10 Thunderbolt Attack
Thunderbolt Attack Active Damage equal to 226% of attack damage to all enemies within 4 meters and the enemy can not move 1 sec 

Range: 6 m 
Cooldown: 30 S.

Level 24/27
11 Spin
Spin Active Make the movement speed by 30% for 6 seconds 

Range: 1 m 
Cooldown: 60 S.

Level 24/27
12 Pierce Bomb
Pierce Bomb Active Through targeted and damage 283% of the damage to a target within 10 meters of frontage on the Knockout Blow Attack and Critical will be able to use this skill to 100% if the skill will cancel the skill. The existing 

Range: 3 m 
Cooldown: 5 S.

Level 24/27
13 Onslaught
Onslaught Passive Every time a Knockout Blow attack power is increased by 2% for 15 seconds will be stacked up to 5 timesRange: 0 m Cooldown: 0 S. Level 30/33
14 Blasting
Blasting Active 107% of attack damage to all enemies within 3 meters and moves back in the 8-meter quickly and the danger of self-earned, then be reduced. When used to discard spells are using 

Range: 4 m 
Cooldown: 20 S.

Level 30/33
15 Cross Slash
Cross Slash Active Through the target, dealing damage equal to 141% of the damage to a target within 10 meters in front of the goal was to raise the skill Pierce Bomb Damage 100% 

Range: 3 m 
Cooldown: 10 S.

Level 30/33
16 Weak Expose
Weak Expose Passive If attacked by Deep Slash the enemy's defense is reduced by 10% for 10 seconds 

Range: 0 m  Cooldown: 0 S.

Level 36/39
17 Confirmed Kill
Confirmed Kill Passive If enemies are below 30% health will increase Critical Hit 20% for 5 seconds 

Range: 0 m  Cooldown: 0 S.

Level 36/39
18 Main point stab
Main point stab Active Damage equal to 59% of the attack and the enemy unconscious for 3 seconds 

Range: 5 m 
Cooldown: 30 S.

Level 36/39
19 Attack of Conversion
Attack of Conversion Active Damage 77% of the damage to the target to 4 times the chance of developing this skill is based on the Vigor loss of skill, preceded by a 1% to 4 Vigor, when activated, is canceled. The skill is using 

Range: 10 m 
Cooldown: 10 S.

Level 42/45
20 Survival Instinct
Survival Instinct Passive If the player's health drops below 30% power maneuvering to increase by 50% and reduce the damage received. 30% of the skill will be ongoing for a period of 5 seconds and resulted once per 30 seconds 

Range: 0 m 
Cooldown: 0 S.

Level 42/45
21 Descent
Descent Passive As soon as the Main point stab cause damage increased by 15% for 5 seconds 

Range: 0 m 
Cooldown: 0 S.

Level 42/45
22 Intrigue
Intrigue Passive When attacked by enemies with Critical There is a 50% chance to raise the Critical Hit up 6% of the skill will be ongoing for a period of 10 seconds and can be stacked up to 5 times 

Range: 0 m 
Cooldown: 0 S.

Level 48/51
23 Awakening
Awakening Active Increases attack power by 10% as soon as the skill needed to reduce power by 50% for 15 seconds 

Range: 6 m  Cooldown: 120 S.

Level 48/51
24 Cold-Blooded
Cold-Blooded Active When I hit the enemy If this attack hits The attack is a Critical for 5 seconds 

Range: 2 m 
Cooldown: 120 S.

Level 48/51
25 Shadow Attack
Shadow Attack Active Dashes attack, and the enemy can not move for 1 second damage equal to 313% of the damage and loss of Intrigue Effect 1 

Range: 6 m  Cooldown: 10 S.

Level 54/57
26 Deciding Match
Deciding Match Passive When the skill Awakening to increase attack power and attack speed by 10% and reduce the time to 25% Cooldown 

Range: 0 m 
Cooldown: 0 S.

Level 54/57
27 Counterattack
Counterattack Passive If the attack To make the attack speed of enemies down 10% for 5 seconds, the skill will display once per 5 seconds 

Range: 0 m  Cooldown: 0 S.

Level 54/57
28 Shadow of Assassin
Shadow of Assassin Active ATK 8% and Cri. Rate 30% for 15 seconds and it's Intrigue Effect3 

Range: 1 m 
Cooldown: 20 S.

Level 60
29 Weaknesses Capture
Weaknesses Capture Active Critical Hit cause of all party members within 30 meters increased by 20% for 20 seconds 

Range: 7 m 
Cooldown: 120 S.

Level 60
30 Death Track
Death Track Active Abnormal status will have no effect. Movement speed increased by 20% Cri. Rate increased by 20% for 10 seconds 

Range: 1 m 
Cooldown: 120 S.

Level 60
Viper

Assassin Edit

Treacherous poison is his signature, guaranteeing a slow, but certain death. His carefully-chosen venoms seep into the bloodstream of his victims, inexorably weakening them.

Party Strength: Melee Damage-over-Time

View Skills List
Recomended builds
Type Talents Comments
PVE Assassin PVE Talent Build
Special PVE Special Assassin PVE Talent Build
Skills
Icon Skill name Type Description Requirement
Get Pain
Open Wound Active Deals DMG equal to 129% of ATK. Targets affected by Tainted Edge receive additional DMG equal to 13.3% of ATK every second for 10 seconds

Range: 3 m
Cooldown: 5 S.

Level 10/12
Poison Mastery (1)
Insidious Expertise Passive Permanent +10% to Piercing. Increases ATK by an amount equal to 30% of Piercing

Range: 0 m 
Cooldown: 0 S.

Level 10/12
Slowly Attack
Slowing Strike Active Deals DMG equal to 154% of ATK, with additional DoT equal to 60% of ATK every second for 10 seconds. Inflicts -10% ATK SPD on target.

Range: 3 m 
Cooldown: 10 S.

Level 10/12
Bleeding
Hemorrhage Active Deals DMG equal to 115% of ATK and inflicts a wound that deals ramping DMG every 2 seconds for 16 seconds. Wound DMG ramps from 12.2% up to 20% of ATK. Does not stack with Hemorrhage or Draining Dagger.

Range: 3 m 
Cooldown: 10 S.

Level 14/16
Pain Slash
Injurious Insult Active Deals DMG equal to 113% of ATK. Deals additional DMG equal to 25% of ATK to targets affected by Tainted Edge.

Range: 3 m
Cooldown: 0 S.

Level 14/16
Blood Drain
Draining Dagger Active Deals initial DMG equal to 76% of ATK. Deals additional DMG equal to 9.9% of ATK every 2 seconds for 15 seconds. 50% of DMG dealt by effect is recovered as HP. Does not stack with Hemorrhage or Draining Dagger.

Range: 3 m 
Cooldown: 10 S.

Level 14/16
Over Bleeding
Hemorrhagic Stroke Passive Increases duration of Hemorrhage wound by 4 seconds. Max DMG rises to 22.2%. Prematurely removing the effect deals DMG to target equal to 40% of ATK.

Range: 0 m 
Cooldown: 0 S.

Level 18/21
Swamp of Death
Mortal Mire Active Deals DMG equal to 20% of ATK to all targets within a 5-meter radius every second for 10 seconds

Range: 3 m 
Cooldown: 1 S.

Level 18/21
Deep Addiction
Draining Dagger Passive Accelerates Draining Dagger's effect cycle by 1 second. Lasts for 15 seconds. 

Range: 0 m 
Cooldown: 0 S.

Level 18/21
Waxing Poison
Lethal Application Active Imbues weapon with poison that lasts for 30 minutes. Each attack has a 20% chance of poisoning the target for 10 seconds., dealing DoT equal to 8% of ATK every second. Effect activates once every 2 seconds. Does not stack with Paralytic Poison. 

Range: 0 m 
Cooldown: 5 S.

Level 24/27
Recovery
Roguish Recovery Active Banish Fatigue recovers 25% of Max HP. Reduces cooldown time of Banish Fatigue by 20%. 

Range: 0 m 
Cooldown: 0 S.

Level 24/27
Waxing Paralysis Poison
Paralytic Application Active Imbues weapon with paralytic poison for 30 minutes. Each strike has a 20% chance of poisoning the target and dealing DMG equal to 4% of ATK every 2 seconds for 10 seconds. Inflicts -15% Move SPD and -30% to all healing effects except normal regen. Effect activates once every 2 seconds. Does not stack with Lethal Application.

Range: 0 m 
Cooldown: 5 S.

Level 24/27
Traces of Pain
Poisoned Blast Passive Poisons enemies within range of Explosive Pain's blast.

Range: 0 m 
Cooldown: 0 S.

Level 30/33
Disturbance
Subterfuge Passive .-20% Threat generation and -30% chance of being pulled, knocked back, or knocked down.

Range: 0 m 
Cooldown: 0 S.

Level 30/33
Poison Fog
Toxic Smoke Active Poisons targets within a 5-meter radius each time player is attacked. Inflicts -30% to all healing effects and -10% ATK SPD for 5 seconds. Effect activates once every 2 seconds. 

Range: 0 m 
Cooldown: 0 S.

Level 30/33
The Cycle of Pain
Harsh Treatment Passive Adds Tainted Edge's continuous damage to the effects of Traitorous Aid 

Range: 0 m  Cooldown: 0 S.

Level 36/39
Pain Transition
Devilish Dispersal Active Resets duration of DoT effects on target and applies identical effects to all targets within an 8-meter radius. Deals additional DMG equal to 100% of ATK to all targets in range.  

Range: 10 m  Cooldown: 60 S.

Level 36/39
The Effect of Pain
Lingering Pain Passive Traitorous Aid inflicts an additional -15% DEF for 5 seconds.

Range: 0 m 
Cooldown: 0 S.

Level 36/39
Strong Bomb
Heartless Blow Active Launches 2 consecutive strikes that each deal DMG equal to 66% of ATK. Deals additional DMG equal to 25% of ATK to enemies affected by Tainted Edge. Can be used once every 5 seconds and activates upon using Injurious Insult or Deep Wound on an enemy that has less than 50% HP. Immediate effect. Use interrupts all other actions.

Range: 3 m 
Cooldown: 0 S.

Level 42/45
Forever Pain
Eternal Excruciation Active For 5 seconds, use of Traitorous Aid or Explosive Pain won't remove DoT effects from targets.  

Range: 0 m 
Cooldown: 20 S.

Level 42/45
Neurotoxin
Nerve Toxin Active Ranged attack that poisons target for 10 seconds. Deal DMG equal to 20% of ATK each time the target moves or uses a skill.  

Range: 20 m 
Cooldown: 10 S.

Level 42/45
Fog of Pain
Feast of Pain Passive Each use of Traitorous Aid regens 50 Stamina over 10 seconds. 

Range: 0 m 
Cooldown: 0 S.

Level 48/51
Host of Pain
Master of Pain Passive Reduces cooldown times of Traitorous Aid, Explosive Pain, and Eternal Excruciation by 10%.
 

Range: 6 m 
Cooldown: 120 S.

Level 48/51
The last Pain
Grip of Agony Passive Targets affected by Traitorous Aid are stunned for 2 seconds.  

Range: 0 m 
Cooldown: 0 S.

Level 48/51
Deadly Poison
Toxic Trade Active .+15% ATK at the cost of +10% received DMG for 10 seconds.

Range: 0 m 
Cooldown: 120 S.

Level 54/57
Mixing Poison
Lethal Combination Active Imbues weapon with mixture of poisons for 30 minutes. Each strike has a 20% chance of poisoning the target and dealing DMG equal to 6% of ATK every second for 10 seconds. 50% of DMG dealt by effect is recovered as HP. Effect activates once every 2 seconds. Can be stacked with Lethal Application or Paralytic Application. 

Range: 0 m 
Cooldown: 5s.

Level 54/57
Stamping Pain
Indelible Injury Passive DoT effects on target can't be removed for 15 seconds. Traitorous Aid and Explosive Pain don't deal DMG by removing status effects, but deal 3 times the amount of fixed DMG.
 

Range: 20 m 
Cooldown: 60 S.

Level 54/57
Pain Amplification
Sadistic Surge Active Resets duration of all DoT effects on target and deals CRIT DMG for 10 seconds. 

Range: 20 m 
Cooldown: 60 S.

Level 60
The Black Death
Reaping Rush Active Dash attack that deals DMG equal to 200% of ATK. Inflicts -15% DEF and CRIT EVA on target for 15 seconds. 

Range: 10 m 
Cooldown: 120 S.

Level 60
Poison Mist
Poisonous Shroud Active Creates a 6-meter radius field of poison for 10 seconds. Deals DMG equal to 20% of ATK every 0.5 seconds to targets within field. +25% DEF and EVA to allies within range. 

Range: 0 m 
Cooldown: 60 S.

Level 60

GalleryEdit

VideosEdit

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